This tutorial covers a core set of Intel XDK features to help you learn the app development workflow.; Author: Android on Intel; Updated: 14 Jan. In this Article we will discuss about Cross Platform Development using Intel XDK. Cross platform development stands for write a single. Building Mobile Apps Using IntelĀ® XDK. iOS, Android and Windows Phone Development. (17). students. Created by QScutter Tutorials. Last updated 6/.

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A visual representation of the selected virtual device appears in a new floating device window. The notification beep is a system notification, meaning that your Android device and Android system settings determine how loud the beep is and what the beep sounds like.

Use the Intel XDK Emulator floating window to quickly identify and fix defects before you tutoirals your app on an actual mobile device. With just one line of code you can open browser inside a Intel XDK app. For more complete information about compiler optimizations, see our Optimization Notice.

You can open and close each palette, hide and show the columns, move xddk, and move palettes within a column. The Uploading Bundle message disappears when the upload is complete.

By clicking on Test menu ,you will be asked for the following option ,click sync to upload your entire code to the server, after that the testing will available for you, One more thing is that you need to download and install INTEL app preview to test your application in your device.

Contact us Now to get a free consultation on your idea. Coding your first cross platform app with Intel XDK. To achieve this functionality we don’t App Preview installed on a tjtorials mobile device on which you want to run the result of this tutorial, such as a smart phone or tablet. If prompted, log into your Intel XDK account.


In this second part we will look at the frameworks available that help us inteel an app and start building a simple photo sharing app with the App Framework. Now that you are confident the XDKTutorial app works properly on a real mobile device, it is time to build your app. This tutorial does not cover web services.

Gutorials left corner two buttons are given Code Design ,The current view is design view, while you click on Code ,it will take you to code window. This is what we will do in this tutorial. For designing the app we will use Intel App Framework and for e Actual, physical mobile device, such as a smart phone or tablet.

Use the floating device window to quickly identify and fix inel before you test your app on an actual mobile device. All your project files are stored locally on your development machine. The runtime inttel rendering your HTML5 code in the simulator is based on the Chromium open source browser. But let’s check your app build options first. The simulator is designed to provide a general idea of how your app will render on various mobile devices; always run your app on a real mobile device before building.

When the plugins preparation completes: After that you will get the following screen,for designing framework selection,Here we have chosen Bootstrap.


Use Intel XDK to export to Android or iOS [GDevelop wiki]

Am using Jquery UI. To do it, click on Projects in the top-leftthen choose your project and on the right open Build Settings:. Leave a Reply Cancel reply. Your game is being built on Intel XDK servers.

Cross Platform Development using Intel XDK tutorial

What I generally do first is to clean up the unnecessary code that Intel has generated for you. Use it to simulate app functionality on a variety of virtual devices. Requires minimal setup; avoids potential firewall and network topography issues; you can pull your files down anytime from anywhere in the cloud.

Now, back to design view and drag some UI elements from the left side panel,First of all, we will put the header and set the title of the application. On a test mobile device: Sharing buttons are necessary if you want your app users to share so Use the TEST tab to evaluate – over the network – how your app looks and performs on a real physical mobile device without performing a full build.

Use the toolbar buttons to reload your app source files and restart your app, launch the built-in debugger in another floating window, display and change emulator settings, and stop executing the app in the emulator.

This simulation is designed to provide an idea of how your app will render on various devices and form factors. Click on build button.