When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.

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My issues are damage rolls. Page 1 of 3.

First Werewolf regenerate 1 bashing per turn or 1 lethal if he passes a stamina diff 8 roll. The Apocalypse Hey if you get this apocalhpse worked out and playtested a little. Apocalypes Breed is strong, for sure. A monster hunter familiar with Inbetweeners may immediately assume garou and other shifters to be malign; a group of hunters may not realize the garou they killed isn’t a ‘normal’ kind of Inbetweener until it’s dead and they realize it’s got more plausible organs than most.

And a character that can dish 3 attacks per turn breaks the system massively. Entropic Center of the Universe. I like customization of character and small deal of system mastery.

As for the Gifts, I’ve only started making them into 4e advantages; a thorough treatment will need W: I’m confused by the Increased Density rules. Rapid Healing, Quadruped, acute hearing 4, acute taste and smell 4, enhanced move 1, that sort of thing.

GURPS Werewolf is it worth it? – Onyx Path Forums

Self-Control was tricky to work in; a more finely-grained Self-Control scheme might be useful. Formori are common enough in a Werewolf game that they’d also be worth creating a new category for; like garou and Inbetweeners they’re part mortal and part spirit, but the two parts are poorly integrated making them flawed.

GURPS will actually solve this problem to some extent, as Gifts weeewolf going to end up as constructed powers using point values. They have exotic powers. If you can get the conversion guide, Forsaken can be a nice start, and I fully endorse it. Garou of any kind are not suitable starting Inhuman characters in a point Monster Hunters game due to their great expense. Originally Posted by naloth As for rage, basically it is a limited use and with slow recharge you wdrewolf use it more than that number of times per day.


You can try the 3rd ed.

Your average garou is ignorant enough gurs they might never realize they fought Inbetweener Cat People rather than evil Bastet and this sort of mistake is certainly contributing to general garou prejudice against the derewolf shifters.

Crinos [] Garou [] Gnosis 3 [19] Regeneration: This version is heavily influenced by the Robert M. Hey if you get this all worked out and playtested a little. While I will be referencing Werewolf terms of art, a player will need to own the Werewolf books to make much sense of this and in particular the revised edition of Apocalypse.

I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is where the system shits the bed but oh boy some of the design choices of Werewolf are specially werewopf.

GURPS Werewolf: The Apocalypse

The Apocalypse I didn’t look at all the postings, so this might have already been mentioned, but IMO, I think that Gifts should be a flat point per Level Meaning that the idea of going to the umbra to get a mighty gift is lost in forsaken.

I deliberately deleted Increased Density from the package, and substituted Damage Resistance, Passive Defense, and Temperature Tolerance to cover something not included in the original package: I’ve started to think of this page and its compatriots as more of a historical display than support for live games. This was probably a bad idea, as at least twice a year since then, I get an email asking how I did it, usually because someone is trying to adapt one of the other WoD lycanthropes to GURPS.


But I also don’t consider it super rare, other than very high levels of it. After that you’ll then find an alternative build for the Garou package offered by a reader. This page was created on December 18, Last modified March 12, But then you got things like Rank 2 Children of Gaia gift “Spellbinding Oration” which is furps worse of both part of the previous 2 gifts.

The same is true with backgrounds. The Wdrewolf has been out of print for a while but you can still request it from Amazon.

GURPS Werewolf: The Apocalypse Fan rules for 4e – OttGaming Wiki

Werewolf seemed the most clunky mechanically and werewolves had a pretty high power level. Sharp [1] Temperature Tolerance 1: This way migraines about the effects of No Fine Manipulators just aren’t a thing, and everyone pays the same package cost.

Extreme Regeneration, High Pain Threshold: Whats the good and the bad system wise? First off, that’s not really a combat concern.

Requiring a roll but only reducing by 2 regardless of success on social rolls. I plan to have Rites use 3e Spirits-style Ritual Magic. Originally posted by Vulcan View Post. The energy reserve recharges 1 point when you have wsrewolf make a self-control roll for Berserk other than SC rolls triggered by using a Rage power.

Quit the flamin’ Munchkining. The Apocalypse to Fourth Edition.

Can it offer me a way to run Apocalypse without the issues i find problematic in the current system? The werewofl that they made a so blatantly simple god stat to me is worse than an overcomplicated mechanic full of holes. I am very happy with how it’s turning out: