That sales pitch very much sums up the setting of GURPS Banestorm, by Phil Masters and Jonathan Woodward. This setting book is the latest presentation of . GURPS Banestorm walks the line well. The basic concept is straightforward, and covered well in Chapter One, “History”. A few thousand years. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Banestorm, and the names.
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The setting works well in other games, so there is no Standard Magic system requirement. The Hurps moved underground and their surfaces dwelling cousins became Gnomes.
This is my review of Banestorm on RPGnet: The spell backfired horribly, and instead brought people from other worlds. It provides GMs with a complete world background — history, religion, culture, politics, races, and a detailed, full-color map — everything needed to start a GURPS campaign.
Blind Mapmaker rated it it was amazing Apr 15, Whole villages were transported — from such diverse locales as medieval England, France, Germany, and the Far East. This setting book is the latest presentation of Yrth, the oldest fantasy world originally designed for GURPSwhich was originally detailed in the first edition of GURPS Fantasy though technically it first appeared in Orcslayer as the setting for nine combat scenarios.
There are two types of magic by default in Banestorm the core GURPS magic system and “mysticism”, which is buying magical powers as advantages. So if you’re running a campaign near those, you might banesotrm similar effects to happen to psionics.
Apr 27, Philip Rezanow rated it it was ok. Play a peasant-born hero. There are some other questions I had, but I’m just interested in what everyone thinks of the setting in general. I was highly impressed by Banestorm when I ran a campaign in it.
GURPS Banestorm | GURPS Wiki | FANDOM powered by Wikia
It solves the problem with many fantasy settings which are really Earth counterpart societies with their numbers filed off. Thanks for telling us about the problem. Possession of the banetsorm surface was a constant war between Orc tribes and Elven furps. Is it a good example of world-building?
Should I Get Banestorm? Shannon Haddock rated it it was ok Nov 10, It is also a ‘Sargasso’ parallel that will let Conveyors enter, bannestorm not exit and the escape by the first team of explorers was achieved by Yrthian Magic.
Either one could easily be replaced by psionics as magic, with one catch: The Elven lands in banestogm west became the Great Desert. Scott Andrews rated it liked it Apr 10, Whole villages were transportedfrom such diverse locales as medieval England, France, Germany, and the Far East.
Banestorm banestotm them a water and air breathing race which largely lives under water. Of course, as The setting, politically and socially, works well and I enjoy it. Mark Z rated it really liked it Oct 08, Find More Posts by LoneWolf23k. Find More Posts by TGryph. GURPS Gurpss revises the setting material from that book, advances the setting date in parallel with the real-world publication dates, and updates the rules material from GURPS 3rd edition to 4th edition.
Unknown; possibly million years ago, when Pangaea split differently. Characters can journey from the windswept plains of the Nomad Lands — where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla — to Megalos, the ancient empire where magic and political intrigue go hand in hand.
Phil MastersJonathan Woodward.
Similar but less potent disasters struck at other points where supplemental casting was being done. One significant difference this brings is that, unlike many fantasy settings, Yrth has many of the major Earth faiths as its core religions, including ChristianityIslamHinduismBuddhismJudaismand others. Refresh and try again.
Absolutely you should get it, even if you don’t use the world and my group never will. An outstanding setting that takes the medieval roots of fantasy seriously, and a huge improvement over the Fantasy sourcebook for GURPS 3rd Edition. Harkwood provide additional setting information about Yrth. Of the Sentients, Humans and Dolphins from an Earth that may not be our historical one – Sentient Dolphins is an indicator. Find More Posts by MrId. And peoples and animals from other worlds began appearing in vast numbers.
The Elves retain the Great Forest, the Dwarves, their northern mountain holdings, but not the southern ones. Of course, as a GM, I am free to alter things as I like.
The company gives the book a Web page here. It covers the Banestorm campaign setting. Perhaps you have forgotten; bajestorm were just another few deaths among many, for a necromancer.
Sahud is the Asian mish-mash country, and would be suitable for a wuxia style game, or even something akin to Legend of the Five Rings. Andy Reeves merged all the local nation maps into one mega-map! Nathan rated it it was amazing Aug 07, As a result, many of the societies and cultures are reminiscent of a Crusades-era Earth, albeit banrstorm magic.
From Wikipedia, the free encyclopedia. It does help that I’m a fan of alternate history settings and this one delivers it in spades. Yrth awaits the legend of you! Alternately, if you think a grave-robbing-and-barbarians game might work well, there are ruins of old Megalos settlements in the barbarian lands in the north, ripe for the plunder.