The Fridrich method or the CFOP method (cross, F2L, OLL, PLL) is a fast method for solving the Rubik’s Cube created by Jessica Fridrich. It consists of four. (what looks like a cross shape); F2L: Solving the first two layers completely (not hard as it sound:)); OLL (Orientation of Last Layer): Correctly orienting the last. This two-part video tutorial will teach you how to solve the Rubik’s Cube F2L, OLL and PLL. Make sure you have your Rubiks Cube notation.

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Well here is where your journey begins. Through practice, your lookahead will improve to a point where you can perform every algorithm very quickly, but without losing the ability to know what you’re doing next.

Although it requires you to memorise many up to 78 different algorithms, it’s one of the fastest speedcubing methods. April Learn how and when to remove this template message. Go on, I’ll wait right here.

God’s algorithm Superflip Thistlethwaite’s algorithm Rubik’s Cube group. Compare these two algorithms:.

How to Solve the Rubik’s Cube/CFOP – Wikibooks, open books for an open world

Retrieved 15 June If you can intuitively solve every F2L situation you come across then jolly well done, but there are g2l few cases where there is just a better, faster, much less obvious algorithm to solve it. I’m not even kidding. Here’s a similar example:. This works, and is an intuitive way to solve the problem, but the second solution is much simpler. The cases for this step can all be solved intuitively if you have enough experience.

To do this, you need to look f2p ‘headlights’ – a face where both top layer corners are f2p same colour presumably named due to their resemblance to the headlights of a car. Views Read Edit View history. You simply repeat these steps for each of the four corners, and solve each F2L pair in turn.

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By using this site, you agree to the Terms of Use and Privacy Policy. All of that being said, I can give you some situations to hopefully make the process easier. The cross is done intuitively. If you used the second algorithm instead, then the same thing happens to red-blue corner and edge pieces, but now the red-green pieces are much happier and are in a position to be solved much more easily.

At this pace, you remove the temptation to focus only on the pieces that you are currently applying an algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair. By using this site, you agree to the Terms of Use and Privacy Policy.

There are five such cases that you should learn the algorithmic solution for, and they’re all in this nice little table:. Archived from the original on If you only have one, then which algorithm you use depends on the direction that the other edges need to be cycled. Going slowly isn’t better – going faster is better, but you’ll get faster by going slower.

PLL gets the same treatment, as we’ll be permuting the corners first and then the edges. Both have the same effect, but a double opl turn is quicker.

Being able to identify it easily will make algorithms that use it easier to learn, so whenever it is used in this guide it will be highlighted in red. This step is called CPLLas it aims to permute the corners – that is, move them to their correct positions ol this:.

How to Speedsolve the Rubik’s Cube

Just like with the happy red-green pieces before, sometimes you will come to an F2L situation that you’ve solved many times, but solve it f2k a different way because you want to set up the next F2L pair for easy solving.

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If you clicked the link to the algorithm page before, you’ll have seen that the list is indeed quite long.

I would recommend that you keep using the 2-look algorithms until you feel confident with most of this speedcubing guide. This page was last edited on 17 Decemberat Unsourced material may be challenged and removed. Speedcubing Guide So you’ve gone through the beginner’s method a few times, and maybe you can solve the cube unaided every time.

If you’ve just arrived at this website looking to learn how to solve a T2l Cube and thought to yourself “Beginner my left foot, I’m starting with the speed cubing guide, that sounds fast”, then I warn you now: You now know the basic ideas of F2L. However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times. This leaves you with a very start-stop, stuttery solve as you rapidly perform an algorithm and then stop to find the next one.

Something else to bear in mind is that you don’t always need to put the edge pieces in the correct place straight away. The corner piece is paired with the edge piece, and the pair is inserted into the right place. I have gone through each of these situations and chosen algorithms that I f2ll are easy to both perform and learn, but you may feel differently.

This database is part of the speedsolving.