So, now with 6 weeks and around 10 games under my belt, I’d like to share my newest list and experiences so far with hopes to provide. : Warhammer 40, Codex: Craftworld Eldar (): Gavin Thorpe, David Gallagher, etc.: Books. Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however.

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Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum

It is not possible to be prepared for an explicit tactical objective. Have a Quicken Warlock and maybe an Enhance Warlock buff them up, craftwotld use the free movement phase to Advance as far up the board as you can, using the regular movement phase to get yourself into position for a charge. At first when the codex came out i thought biel tan was the weakest but i’m having both fun and winning. Lots of ways to use eeldar craftworld traits.

Codex Craftworlds After 6 Weeks : Eldar

Alternatively, if you manage to have your Spiritseer close enough to a Hemlock, you can slap the invuln save on it and have it blast off deep into enemy territory, where that save will make it significantly harder to shoot down. Ive found them very useful at assisting my Dire Avengers in the mid field when equipped with Shuriken Cannons and Shuriken Catapults, I don’t take the sword.

Aside from the obvious Fire Dragons or D-Cannon Wraithguard just about every eligible unit can benefit from being able to be placed where you want, when you want. Rangers are a given; they’re your second cheapest troop choice and combined with their innate -1 to hit modifier, ability to deep-strike and 36″ range guns, they are perfect for securing objectives outside your initial deployment zone, acting as buffers against enemy deep-strikers, character hunting, and just being a general pain in the ass to get rid off.

A perfect pick for all the Shadow Spectres you’re inevitably going to field is Irillythas while he cannot abuse Alaitoc’s attribute the way his aspect warriors can, he gives all Spectres an 18″ fear bubble that can make the Morale phase for your opponent just as dangerous as your shooting phase.

Usefulness may vary, though if you have the CP to spare and do have a significant unit investment in your Specialist Detachment, this can definitely help maximize your unit synergy.

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Biel-Tan offers nothing that an eldar LoW can use, and if you’re fielding an army that is large enough to support a LoW, covex a better Craftworld attribute for it. Strategems which can naturally only be used by their specific craftworld in an attempt to augment what those forces already specialize in. Runes of Fate T1 Doom — Yes yes and more yes every game no question. Howling Bansheeswhen supported with Warlocks, can craftwoeld an excellent means to tie up enemy units in melee combat; should they kill the unit they engaged, they can attempt to immediately tie up another squad, or try to bounce out of harms way.

Any particular reason you’re taking a Wraithlord instead of Guardian Defenders can become extremely difficult to clear off objectives, especially if fielded in maximum squad sizes.

Additionally, these individual Warlocks are in fact Characters, and will be considerably easier to keep craftowrld from enemy fire. Jain Zar is edar good defensive choice as disarm, always fighting first, and being native -1 to hit can provide some borderline unfair mismatches in the fight phase.

You cannot use both Cloud Strike and Webway strike in the same game, you have to choose one or the other.

This adds the Ynnari tag to everything in the same Detachment as them. If you insist on taking any LoW, it’s borderline mandatory to use Iyanden’s Craftworld Attribute Double your wounds when referencing your Degrading Statlines.

Warhammer 40,000/Tactics/Eldar(8E)

At the start of an enemy shooting phase, pick a unit of Alaitoc Rangers in cover. Pull the Supreme Disdain Stratagem and Drown your enemies in saves.

Bonus points if they are Ynnari, and Yvraine is tucked away within 18″. Ads by Project Wonderful!

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Used whenever a friendly unit is chosen to fight in the fight phase. Asurmen is all but mandatory, as he can make most of your army particularly tanky with his invuln buff and compliments your Dire Avengers to such a potent degree that it’s simply staggering. Those that follow a Wraithseer around can also gain more focused support for their Advances and Charges, ensuring that footsloggers get where they need to be much more quickly then other craftworlders can.

In return you get access to Strength from Death and the most overpowered psychic power in the game so it’s not as bad a deal as it sounds. Guardian Defenders eldwr another obvious choice. However, given how expensive it craftwworld to do this, the Custodes will have more things to worry about from a mobile army like the Eldar, like being able to actually score objectives though they aren’t just spamming Jetbikes against Eldar instead is another question entirely.

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You will maximize the number of Runes of Battle your Warlocks can cast while simultaneously maximizing the number of Banshees crammed in the Wave Serpent with them. Indirectly, Horrify combined with its Mindshock Droppods make for one of the most potent leadership bombs possible with the added bonus of being strictly from one source.

Submit a new link. Take a Farseer with the first two powers, and a Crafrworld with the second two – for this example, we’ll use the latter. While craftqorld basically throw-away units after they open up on elcar first target, they can do surprising dodex of damage when operating under Strength from Death. Wraithlords of the physical mindset appreciate getting into the thick of it much like their shorter cousins, and are the only Heavy Support units that can really take advantage of Saim-Hann’s perks.

Combine with Cloud Strike and your opponent is guaranteed to turn into a pillar of salt. Webway Strike two squads of maxed Defenders Heavy Weapons platforms optional and recommended, but not necessarily required for the frugal player and drop a Swooping Hawk Autarch next to them to guarantee the death of something your opponent thought was safe.

As such, Reborn Warhosts are best served in small, focused detachments with the remainder of your army present in a strictly Craftworld detachment.

A note on Drop Pods: Try to save it for tournaments or games against irregular opponents and if you’re confident you can afford the CP or potential risk to your important units. Not only do you need a Ynnari Special Character as a Warlord, but she is also the cheapest way to access the potent Word of the Phoenix psychic power. Vypers are the ideal Heavy Weapons units you can take, since they are the only unit you can have equipped with a Bright Lance, Starcannon or AML move and shoot without penalties of any kind.

Two D-cannons will give 3 hits on average and therefore 0. An ill-positioned Eldar squad has a greater chance of doing nothing than those of other armies. Not a shove them up the board.