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As a compromise, we’ve fused pebbles into individual pebble clusters of 25cm x 25cm each. In cases where a greater mesh detail is needed, our gravel meshes can easily be further subdivided to produce the desired resolution.

Neither would arroqay be possible to have every pebble be its own mesh object. Of course you can also use them for other purposes. There is more than one way in which these gravel textures can be used.

Contains basic shading information Edge map: Each gravel texture basically consists of two parts, the base texture and the variation texture. These variation textures are to be used in conjunction with the gravel base textures, mentioned above. Contains the color information of the texture with Ambient Occlusion baked-in.

gravel stone | Arroway Textures

Due to the somewhat ‘fractal’ nature of gravel and its individual pebbles, it is possible to scale the meshes up or down with basically no limit. There are 94 distinct stone textures contained in this product disks 4 to 6plus color variations, making for arrowayy total of different styles. Any PC that is not older than, say, 10 years should have no trouble with them whatsoever. Each texture set consists of diffuse, bump, normal, as well as reflectivity maps.


Gravel – Volume One | Arroway Textures

Most 3D artists try to avoid graveled surfaces wherever possible. This way you can choose which layer is visible, e. All gravsl are provided in. These textures are on the low-end regarding the demand they put of hard- and software.

Arroway Textures

Different scales and resolutions Scale All gravel textures, ttextures and variation, come in three different scales: This product contains a total of gravel textures, based on 15 different gravel styles. The 3D gravel meshes that are contained in this product cover an area of nominally 2m x 2m and 4m x 4m. No matter how well the texture is made, how precise its textues or displacement map describes the virtual gravel surface, it still is just a two-dimensional approximation of a complex three-dimensional structure.

Depending on the capabilities of your rendering software, several different techniques might be available, such as Normal Mapping or Displacement Mapping.

The only remaining difficulty, is to produce the actual 3D mesh data.

Several different techniques can be employed in trying to compensate for this fact. Related Content User Galleries Stone Textures Stone Textures for 3D Gravel There are 94 distinct stone textures contained in this product disks 4 to 6plus color variations, making for a total of different styles.

This allows for the creation of custom mixtures of different stone types and colors. There are inherent limitations when it comes to gravel textures. You can very easily modify these textures to achieve a special look you want, or even create your own stone textures. All gravel textures, base and variation, come in three different scales: Contains fine surface detail on individual stone pebbles Reflectivity map: Variation textures Variation Textures There are gravel textures, each consisting of the following: Gravel meshes tile seemlessly like textures Tilable Geometry In cases where an even larger area of gravel is needed, these meshes do tile seamlessly – just as a bitmap texture would.


The meshes consist of 25cm-clusters, grouped into two layers, inside one container group. AO, edge and mask maps can help you create your own gravel textures e. Since polygon counts matter less and less these days, textuers has now become a viable approach to render complex surfaces, such as gravel, as real 3D geometry.

Stone Textures Meant to be used with the 3D gravel meshes, this product also contains especially optimized stone textures in different styles and colors, based on 94 distinct sets. With the use textkres mesh object instancing, it is possible arrowah cover areas of several hundred square meters, without consuming much more memory as one single gravel mesh would.

One that is widely used is displacement mapping. Although our gravel meshes have a nominal size of 2m x 2m and 4m x 4m, you are not bound to this scale. Most 3D applications these days support at least basic normal mapping; many do also offer displacement mapping or similar advanced techniques.

Use the 2m version where gravel is seen up close and the 4m version in cases where a larger area has to covered.