In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces\: the intrinsic anisotropy of natural or man-made. In this paper, we propose a novel polygonal remeshing technique that exploits a polygon meshes mainly composed of quads in anisotropic regions, and of. Quad Remeshing. Generate a quad (or triangular remeshing g g. – Visible artifacts even for Anisotropic Polygonal Remeshing. Anisotropic Polygonal.

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Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted. Bibliography server by Augustin Henry, based on PhpBib.

Anisotropic Polygonal Remeshing

Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted. Have you forgotten your login? In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch.

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Note that the definitive versions of all EG papers Eurographics, For direct access to this reference, use http: David Cohen-Steiner 1 AuthorId: By clicking on a PDF icon, you confirm that you or your institution has the right to do so. Most documents on this website are protected by copyright. Mathieu Desbrun anisotropci AuthorId: University of Southern California.

Archive ouverte HAL – Anisotropic Polygonal Remeshing

Saturday, January 27, – 1: After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. Pierre Alliez 1 AuthorId: After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used ppolygonal determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

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In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: Tuesday, May 23, – 6: Sunday, April 4, – 8: As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch.

Olivier Devillers 1 AuthorId: